![]() ![]() Which trait they end up with influences them going forward. Infants get moodlets based on how quickly (or slowly) their caregivers take care of them, and when they age up they can get one of three traits depending on how well (or not) they were cared for – unhappy infant, happy infant, and top-notch infant. Infants attach to caregivers based on how quickly a caregiver comes to fill their needs and how much they interact with the infant. Infants also have “attachment” to their caregivers. These traits determine how your infant reacts to new experiences such as trying new food, bath time, and meeting new Sims. When a newborn ages to infant you can assign them one of six traits Once you’ve chosen a feeding preference Sims will automatically use that method when autonomously feeding the newborn, if they’re able to do so. There are also some new options for newborn care, such as choosing feeding preferences. Sims will no longer put the baby back in the bassinet between each interaction. This newborn did keep this tone as they aged up, though, so there may be another issue here.Ĭaring for newborns is now smoother. ![]() Newborns now are supposed to show their genetic skintones and eye colors, although this may not be working correctly at this point, as this family’s newborn is very different from either of their parents. The other childhood stages are now longer. This is now meant to represent only the time where you first bring a newborn home, so this stage has been shortened. That’s right – no three days of pregnancy, your Sim gets an insta-baby.īoth science babies and pregnancy babies start out in the “Newborn” stage, which was previously the baby stage. The parent(s) will go off into a rabbithole and then return with the baby (or babies – it’s possible to have twins and triplets via Science Baby, which I can confirm as I’ve already had it happen). A Sim can choose to have a child on their own or with any one of their friends – no romance needed, although you do need to have a certain amount of friendship level for them to accept the request. No, it’s not a baby in a lab coat, it’s having a baby through the marvel of modern Sim technology. There’s an entirely new way to have children – the “Science Baby”. This should make it much easier to find that “Get to Know” interaction that you have to have them do for their date! The different options such as Friendly, Funny, Romance, etc have subcategories that break the interactions down into types. The Social options have been extensively reworked. Updated Conversation Wheel for Social Interactions Skill building now shows the skill being built This is by no means an exhaustive list, but let’s get into some of the new gameplay that has been added. There’s a whole new lifestage, of course, but that’s not all, not by a long shot. There is a lot of new gameplay in this update. Previously you had to lock gates and doors for each toddler specifically, so being able to just have one option to keep all the infants and toddlers out of the places you don’t want them to go will be useful. You can set gates and doors to be “babyproofed”, which means that infants and toddlers will not be able to go through them. Some cribs can also be upgraded to have mobiles on them to help soothe baby to sleep.Ī new feature that has been added to both the new and existing gates and doors is “Babyproofing”. ![]() I usually end up with a selection of bassinets and toddler beds in the household inventory, so having just a few that I can have Sims change to the form they need will be useful. So the beds can adapt to a changing Sim family. A cool new feature of some of the cribs is that they can be converted to toddler beds and back to cribs using the handiness skill. There are bassinets, cribs, portable cribs, and even baby gate fencing. Just as in real life, infants in The Sims 4 need stuff. So, lots of new ways to customize your Sims in CAS! Now let’s look at the new build and buy options! Build/Buy There is also now an option on the gender selection screen to choose whether a Sim can produce milk. I can absolutely see myself giving my legacy Sims some of these marks I’m actually hoping they can be inherited, but I have not yet had a chance to test this. The goal of these details is to really individualize Sims and give players even more storytelling options for their Sims in-game. ![]() There are also marks of this type for older sims, as well as stretch marks and C-section scars. These marks usually fade entirely as a baby gets older, and they will do that for Sims as well. One of the new details is the “stork bite”, which in real life is a patch of blood vessels near the surface of the skin. ![]()
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